The Hang On Selector
One-page quick reference: three questions to ask when you're stuck. Print it, pin it, keep it in your notebook.
Downloadable frameworks, guides, worksheets, and visual examples from the series. Use them, share them, pin them to your wall.
One-page quick reference: three questions to ask when you're stuck. Print it, pin it, keep it in your notebook.
All thirty problem-solving methods from Book 2, organised by which Hang On question they address. Your complete method menu.
A decision guide for picking the right visual form for your message. Flowchart, matrix, timeline, or something else?
The core principles of effective visual design on one page: contrast, alignment, proximity, hierarchy, and whitespace.
An introduction to problem definition — the most underrated skill in any toolkit. Adapted from Chapter 2 of Book 2.
The most common diagram mistakes and how to fix them, with before-and-after examples. From Chapter 12 of Book 1.
Before you adopt any technology solution, ask this one deceptively simple question. Adapted from Chapter 14 of Book 2.
A structured one-page template for defining problems properly before jumping to solutions. Includes the 5 Whys and reframing prompts.
Run a pre-mortem on your next project: imagine it failed, then work out why. A printable facilitation guide.
Before you open any tool, plan your diagram: audience, message, type, and layout. One page, every time.
A pre-flight check for any diagram or visual: clarity, accuracy, simplicity, audience-appropriateness.
Side-by-side comparisons showing how applying core principles transforms confusing diagrams into clear ones.
Sample systems maps, feedback loop diagrams, and complexity visuals you can study and adapt.
A carpenter doesn't carry every tool to every job. They carry the right one.
Chapter 16, Well, That Didn't Work